
_Tsukasa_Suou_B.png)
- #IDOL MANAGER GAME JAPANESE VERSION MOD#
- #IDOL MANAGER GAME JAPANESE VERSION UPDATE#
- #IDOL MANAGER GAME JAPANESE VERSION PATCH#
- #IDOL MANAGER GAME JAPANESE VERSION CODE#

But somehow, after doing that, the game just won't load the translated version of the file.
#IDOL MANAGER GAME JAPANESE VERSION CODE#
Now, I don't think I made any changes to the code itself, since I was only making small tweaks to words and phrases. Yesterday, while polishing my translation of dialogues.json, I apparently have somehow completely broken the file. For example, if you want to tell the game not to not load default portraits and variables.json file, you can do this by creating an ignore.json file with: The game checks if file path contains one of the ignored words. Create ignore.json file in the root folder of your mod. You can tell the game to ignore certain original files. If you run into issues or have questions, feel free to ask here. You can use this to make balance changes, rename things, and so on.
#IDOL MANAGER GAME JAPANESE VERSION MOD#
Just keep the folder structure.įor example, if you want to mod the folder: IM_Data\StreamingAssets\Languages\en\JSON\Singles\genres.jsonĬopy it as: IM_Data\StreamingAssets\Mods\*ModID*\JSON\Singles\genres.json if you wanted to use the accessory layer for hair for a custom portrait, and ensure that idols always have hair.)Īll json files in IM_Data\StreamingAssets\Languages\en are now moddable. (This can be useful if you want to use the accessory layer for things other than the normal system, e.g. (By default, only 65% of idol portraits have accessories.) Add "accessory_chance": 100 to the params.json of a portrait to always render the accessory layer. You can now customize the accessory rate for idol portraits.
#IDOL MANAGER GAME JAPANESE VERSION UPDATE#
Here's a rundown of the parts of this update which pertain to modding:
#IDOL MANAGER GAME JAPANESE VERSION PATCH#
See the dev log for the full patch notes. DM me.Idol Manager beta update 8 is now live. Looking for Writers, Scripters, or Modders to help with Phases 3-5. Let me know what you think I should include! Since this is still far down on my list I have plenty of time to adapt all kinds of stuff. I am working on a few different plot ideas currently. Phase four will be custom dialogues that serve as a KPOP narrative for the game. Producer 101, N-MET Awards Shows, Pretty Rapstar, Sasaeng Fan Events, Anti-Fan Events, Mask Singer, KCON, Inki-Gayo Performance, etc Phase Four: KPOP Scandals (Coming Soon.)Ĭustom K-Idol scandals including but not limited to:ĭating Scandals, Bribery Scandals, 'Sponsorship' Scandals, Lazy Idol Performance Scandals, Lip-Sync Scandals, etc. If you have any suggestions I would love to hear them! I currently have an inspiration document going that I am going to use the entire time.įirst up will be custom events including but not limited to:

The next step once these things are completed is to launch the custom aspects of the mod to enhance gameplay as a KPOP Idol Group Manager. Phase Three: Custom Events (Coming Soon.)

3 New Hairstyles for Each Idol in 6 Colors.8 Outfits for Each Pose in 2 Color Palettes.Each Idol will have 20+ Faces chosen at Random.The next thing is to adjust the current dialogue and events to reflect a Korean company as opposed to Japanese. The most laborious of these would be to complete is the artwork for the idol portraits as well as the events. I have a few different things that I would like to complete with v1.0. This is where I will keep everyone updated on my KPOP conversion mod.
